First, we choose the best way to visualize an object of reality, which may be a factory or complex manufacturing equipment. There are several options: modeling based on photogrammetry – photographing every inch of an object, or scanning, and using drawings.
The same methods apply to games, though it is the place where fictional objects are designed more often. We can do that too, for example, if we need to create a building yet to be constructed. After that, we use the Unity engine to add functionality so that a student could move around and interact with objects like in a video game. Visual effects
To maximize employee's learning, we adopt various visual effects from games, for example, highlighting the right option with a beautiful bright color or add pop-up tips. Many popular games employ these tricks. Look at the famous Assassin's Creed, for instance, where a player sees all enemies highlighted by a certain color.
In addition to the standard settings, our VR trainings have special tools. The same engines that are used for selecting weapon in a game enable employee to select a tool in a virtual training, for example, a wrench or hammer to repair equipment.
Have you ever noticed that the most immersive games incorporate instructions into the game environment? This helps people remember the information better. And this is exactly what we need: to teach a rule so well, that our students can retain the process and use it surely when working at a real object. For this purpose, we often use instructions embedded into objects and interactive charts, resembling clipboards, holograms, and prompts.